Changlog V1.3.5
I know it's only been a few hours since the last update, but this was just to good to be true and I had to update it. While experimenting I found a way to massively increase performance there by allowing for much higher map sizes. Now I actually thought I had the feature that caused this improvement already in the game, but it was implemented wrong and was actually slowing it down. This map size difference from 150x150 to 190x190 is a total of 13600 blocks. So yay.
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Version 1.3.5
-Removed jump noise (didn't think anyone actually knew there was one)
-Did some minor changes to the Ai that resulted in a change in maximum
-map size from 150x150(22500) to 190x190(36100). And a massive
-performance increase with all map sizes.
-Changes to Ai.
--Ai (torches,beetles,flames,spiders) now only does stuff when a
--certain distance away or less.
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Files
Get DOWN
DOWN
DOWN is a procedurally generated cave exploration game.
Status | In development |
Author | Coding Wizard |
Genre | Platformer |
Tags | 2D, Action-Adventure, Arcade, Fantasy, Godot, Pixel Art, Procedural Generation, Retro, Singleplayer |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- Changlog V1.3.7Apr 16, 2020
- Uploaded an HTML5 version with Mobile compatibilityApr 15, 2020
- Changlog V1.3.6Apr 15, 2020
- Changlog V1.3Apr 06, 2020
- Changlog V1.2Apr 04, 2020
- ReleaseApr 04, 2020
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